![]() Additionally, all your Advisor and Warrior Subordinates have advantage on all attack rolls made with weapons. Your Subordinate loses the Mostly Harmless trait if they are an Advisor and they gain a Simple Weapon Proficiency. Subordinate applied: Advisor, Champion, Guards.The amount of d6s increase by one every time your proficiency bonus increases. If your Advisor hits an enemy with who is unaware of them with an attack, the attack deals an additional 1d6 damage of the same type as the attack. Your Subordinate loses the Mostly Harmless trait if they are an Advisor and they gain a Simple Weapon Proficiency, and adds your proficiency modifier to their Dexterity (Stealth) rolls. At any time you may gain a Commanding Trait, you may also exchange one trait for another. You gain two additional traits at 6th level, and one more at 15th level. These reflect how you and your subordinates operate. Subordinates are detailed at the end of the class.Īt level 1, you choose three Commanding Traits from the following list. Subordinates cannot be more than 120ft away from you. Subordinates are summoned for 1h before they need to return to being inside your body/soul where they instantly regain the energy to be re-summoned. Summoning or dismissing one of your bonded spirits is an Action and only one spirit of each type may be summoned at a time. Starting level 1, you have bonded with a spirit Advisor that helps you and guides you in your tasks.Īt level 5, you gain the ability to summon spirit warriors to your aid in battle.Īt level 11, you gain a Spirit Mentor to guide and protect you in any situation.Īt level 18, you can call upon the help of a powerful Aspect Spirit. If you are using starting wealth, you have 3d4 × 10 gp in funds.Ĭommanding Trait(3), Subordinate: Advisor.Leather armor, a gaming set and a decorated knife (1d4-2 damage).( a) a shortbow and a quiver of 20 arrows or ( b) a light crossbow and a quiver of 20 crossbow bolts.( a) a quarterstaff or ( b) any melee simple weapon or ( c) any martial weapon you must be proficient with from a commanding trait, your race or your background.You start with the following equipment, in addition to the equipment granted by your background: Hit Dice: 1d6 per Medium level Hit Points at 1st Level: 6 + Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Medium level after 1stĪrmor: Light armor Weapons: Simple weapons Tools: Choose one from Calligrapher's supplies, Cartographer's tools, or Painter's supplies Saving Throws: Wisdom, Charisma Skills: Choose two from Animal Handling, Athletics, History, Insight, Intimidation, Medicine, Nature, Perception, Persuasion, Stealth, and Survival Third, choose a Quarterstaff and Shortbow and a Quiver of 20 arrowsĪs a Medium you gain the following class features. First, Charisma should be your highest ability score, followed by Wisdom or Strength if you plan to take the War Commander Origin. You can make a Medium quickly by following these suggestions. Regardless of how their subordinates came to be, a Medium is a skilled leader, able to employ the skills of both their subordinates and allies to their maximum potential.Ī Medium Calls upon her Spirit Mentor for Protection, by Macarious One thing that will always be the same among all medium is the deep connection they have with the other planes, not only the dead, but maybe just someone bound to another distant plane. The specifics of the call and their goals are completely diverse, some of them discovered this talent completely by accident when were doing mundane tasks, others have such strong faith and will-power that they attract the attention of spirits that think this person is someone deserving of their power, there are even some which captivated so intensively someone that this person is willing to seek for this Medium even after death and obviously the bad people, the ones who force lost souls to come for there dirty service. We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community.Mediums use their raw charisma to draw attention from spirits which might help them in tough situations.Ī Medium is a person able to call upon the spirits for help and advice. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. ![]() Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way).
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